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 Post subject: How to use Andes DSP library
PostPosted: Wed May 06, 2015 3:57 pm 
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Joined: Fri Mar 04, 2011 9:36 pm
Posts: 500
(1)Linking with -ldsp (in the nds32le-elf/lib/libdsp.a of the toolchain)
(2)Including header files provided by Andes DSP library. They are named according to function categories:
nds32_basic_math.h
nds32_complex_math.h
nds32_controller_math.h
nds32_filtering_math.h
nds32_matrix_math.h
nds32_statistics_math.h
nds32_transform_math.h
nds32_utils_math.h

AndeSight setting:
Attachment:
ldsp.png
ldsp.png [ 12.24 KiB | Viewed 15501 times ]


Sample Code:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <nds32_basic_math.h>

int main(void) {

   float input1[3]={1.1,2.2,3.3};
   float input2[3]={1.1,2.2,3.3};
   float output[3];
   nds32_add_f32(input1, input2, output, 3);

   printf("result: 1,2,3= %f, %f, %f", output[0],output[1],output[2]);
   return 0;
}




output
Attachment:
output.png
output.png [ 5.21 KiB | Viewed 15500 times ]

Attachment:
dsp_sim_sample.zip [57.38 KiB]
Downloaded 1260 times


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